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Navigational hierarchy for the sample animated fractals:Home : Movie Gallery : Baseline (185 KB)

 

Fractal Movie: Baseline

Low-Res Movies:

Baseline (119 KB)
Beating Heart (47 KB)
Constellations (151 KB)
Endless M (163 KB)
Incoming Tide (521 KB)
Lace (267 KB)
Melting (161 KB)
Pinwheels (505 KB)
Spiral Galaxy (279 KB)
Swirls (260 KB)

[Medium-resloution fractal movie: Baseline]

Med-Res Movies:

Baseline (185 KB)
Beating Heart (69 KB)
Constellations (232 KB)
Endless M (255 KB)
Incoming Tide (845 KB)
Lace (421 KB)
Melting (254 KB)
Pinwheels (785 KB)
Spiral Galaxy (450 KB)
Swirls (417 KB)

 

About the Fractal Movie (Artistic):

 

The "kernel" is one of the parameters that determine the shape of a fractal: change the kernel - change the fractal. The motion apparent in this movie is solely due to changing the value of the kernel. The kernel is literally a "point" - a specific location on a grid or coordinate system as described by an X value and a Y value. In this movie, the Y value of the kernel is always set to zero (Y = 0). This limits the kernel to values that fall only along the X-axis: the "baseline" - hence the name of the movie.

 

About the Fractal Movie (Technical):

 

The fractals in this movie are Julia-type fractals. Julia fractals are more interesting for their overall shape than for their details at high magnification: thus, the screen images are at a magnification of only 2X.

 

As previously noted, motion is achieved by continuously varying the kernel. Not all values of a kernel result in a "solution" - that is to say, produce fractals with "solid" interiors (in this movie, fractals with black areas). If the kernel crosses a boundary, the solid fractal abruptly vanishes and nothing is left but dust (mathematically, "Cantor dust"). The values for the kernel were carefully selected to produce solid fractals until the very end. In the last frame of the movie, the kernel crosses the boundary and the fractal vanishes into a puff of smoke.

 

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